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Difference between revisions of "Application Categories"
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**Mood | **Mood | ||
**Attention | **Attention | ||
+ | [[File:subjectivemeasurement.jpg|none|200px|Subjective Measurement BCI]] | ||
[[File:Feeling Space.png|none|thumb|text-top|Map of Subjective Feelings]] | [[File:Feeling Space.png|none|thumb|text-top|Map of Subjective Feelings]] | ||
[https://emotion.utu.fi/maps-of-subjective-feelings/ Source] | [https://emotion.utu.fi/maps-of-subjective-feelings/ Source] |
Revision as of 22:26, 19 October 2021
This is a rough categorization that may change with time.
Clinical
- Medical Diagnosis and Treatment through body/mind state interpretation and neurostimulation therapies
- Altzheimers
- Stroke
- Depression
- ADHD
RC/UI
- Remote Control / User Interface - Assisted control of mechanical, electrical, and digital devices/applications
- Human in-the-loop collision avoidance for self driving cars and other autopilot situations
- Operating Systems, Video Games, Word Processors, Web Browsers, Search Engines
- RC Vehicles, Robotic Systems, IOT Devices
Subjective Measurement
- Objective measurement of subjective experiences through mind/body state interpretation
- Success of meditation techniques
- Dreams
- Mood
- Attention
Motor-Sensory Augmentation
- Feedback through neurostimulation techniques
- Restoration of lost senses
- Improvement/addition of senses (Automatic translation of any language)
- Shared senses/Telepathy
Wetwear Computing
- The sensing and stimulation of biological neural networks, either within an animal or grown in a dish, to perform calculations. Sometimes this is called a "computer-brain interface".